Spells

This section will describe the different types of spells that exist in the game, and how they work, and how to upgrade them

Passive
The passive ability is a spell that requires a resource called essence to use, certain passives require constant dust usage, such as Pure Shaman, who uses essence per second to provide a buff in a zone to restore mana to the people around him, similarly the warrior requires essence to use his passive; Defensive stance, this passive allows him to gain damage resistance against all sources (excluding true damage). All the passive abilities are triggered using shift, and if they are a chanel ability, then holding shift lets the player extend their duration, This lets the player chose how long they wish to use their passive and how much essence to use.

Basic Spells
Spells are found in the players toolbar, and switching to the spell's position on the hotbar will cast the spell. If the spell is a targeting spell, then it will not be cast if the player isn't casting it on an invalid target, however if the spell is a targeted spell, then the player will be able to use it in whichever situation they wish, which allows for a higher skill cap for skillshots. This in turn leads abilities that require a target to be cast to have lower damage on hit than skillshots that hit.

Mana
Spells cost mana, with the amount of mana that a spell costs varying on its affect on the playing experience, with more affecting spells (ie. stuns, roots or major buffs or highly damaging spells) costing more mana, whilst simple point and click spells will cost less mana. Mana will regenerate by a fixed rate, and